Sunday, May 24, 2020

8 Reasons Why People Drink Soda - 2053 Words

8 Reasons Why People Drink Soda 16 Reasons To Give Up Soda Drinking [pic] Most of us drink soda. Some drink more than others. And probably many regular soda drinkers are aware that soft drinks are bad for the health. At the same time, United States ranks first among countries in soft drink consumption. I think we need to know more about this drink that we love so much. And so here are 8 reasons why we drink soda: 1Its Very Tasty! The taste could be one thing that gets us addicted to drinking soda, it is delicious. In fact, it is so good, that many people drink it with every meal! 2Its Everywhere! [pic] Even if you wanted to drink something else, you would be hard-pressed to find it as prominently displayed in vending machines, at†¦show more content†¦Some scientists believe that the unceasing demands that a soda habit places on the pancreas may ultimately leave it unable to keep up with the bodys need for insulin. Also, insulin itself becomes less effective at processing sugar; both conditions contribute to the risk of developing diabetes. Interestingly, women who consumed a lot of fruit juice--which is high in natural fructose--were not at increased risk of diabetes, leading researchers to speculate that naturally occurring sugars may have different metabolic effects than added sugars. They also speculate that vitamins, minerals, fiber, and phytochemicals in fruit juices may have a protective effect against weight gain and diabetes, counterbalancing the adverse effects of sugar. Researchers from Brigham and Womens Hospital in Boston and Harvard Medical School4 analyzed data from the Nurses Health Study II, a trial tracking the health of more than 51,000 women. None of the participants had diabetes at the onset of the study in 1991. Over the following 8 years, 741 women were diagnosed with the disease. Researchers found that women who drank one or more sugary drinks a day gained more weight and were 83% more likely to develop type 2 diabetes than those who imbibed less than once a month. 4Weakened Bones And Risk Of Osteoporosis Frequent consumption of soft drinks may also increase the risk ofShow MoreRelatedSoda Is Not Only Unhealthy1606 Words   |  7 PagesIntroduction Soda is not only unhealthy because it is a sugary drink, but it is also the most acidic thing that people drink on a daily basis. Knowing this the question, which sodas will release the most carbon dioxide when mixed with hydrochloric acid arose. In addition, knowing background information about what it is that is being tested is very important. When it is said that soda is acidic that may catch people off guard, but how acidic soda is goes across as an even bigger surprise. TheRead MoreEating At A Restaurant, Food Chain, Or Ordering Pizza At Home1604 Words   |  7 Pagesat home, the drink of choice for many, no matter the age, tends to be soda. Since the carbonated beverage’s debut in the 18th century, it has become a popular drink all over the world. One could even say that many are addicted to the syrupy taste and fizzy feel of soda in their mouths. However, with the lack of nutrients it contains and the multitude of health problems it causes, it is not a wise choice of beverage for consumers. Many scary truths come with indulging in a can of soda, and just someRead MoreObesity : A New Problem1640 Words   |  7 Pagesgovernmental budgets on healthcare expenses. While the perfect solution to obesity has not yet been identified, there is a plethora of ideas to combat this problem. One such proposed solution is the â€Å"soda tax,† which would impose a one cent per ounce federal tax on all sugar-sweetened beverages like soda, energy drinks, and some fruit juices. A person is diagnosed as overweight or obese when their body mass index, better known as BMI, climbs to a predetermined range, taking into account their height andRead MoreEssay on Fat Americans1643 Words   |  7 PagesFat Americans There is a growing trend of overweight people living in America. This is nothing new however, overseas Americans are known for being â€Å"fat† and â€Å"lazy†, and for the most part it is hard to argue otherwise. American’s being overweight has become such a common trend, that when I walk down the street, and happen to see an overweight person, I don’t even consider them as being overweight anymore, because it has become commonplace, and obese American’s may get a look here and there butRead MoreThe Importance of Drinking Water Essay1330 Words   |  6 PagesDrink Water Speech How many of you, when you go to a restaurant and the waiter/waitress asks you what you want to drink ask for water? How many you would select a glass of water out a fridge filled with soda, fruit juices, or beer? My guess is probably not very many you actually choose water over the other options. I used to be the same way. I used to never drink water, and would always choose another beverage if I had the option. However, after I began to hear about the importance of waterRead MoreAnalysis Of Monster On The Loose 1232 Words   |  5 Pagesan energy drink, such as a Monster. This product made its debut around 2002. From there, the production rate has skyrocketed its sales in the 20th century. The Hansen Beverage company is the owner of this product and has been accused of many health-related problems, and despite their increase in sales each year; their price is similar to any other beverage making it inexpensive. One of the reasons why sales increase is because of the unique taste it has makes it addictive. However, people should consumeRead MoreKrekeler 1. Alex Krekeler. Mrs. Overberg . Literature And974 Words   |  4 PagesConsuming too much can sometimes lead to Type 2 Diabetes or sometimes help cancer form in organs. It also makes teeth weak. Now a days there are drinks such as Gatorade, Propel, Soda that contain added sugar in them. Also there is too much food that have added sugar i n today s world. Many people don t see the down side of sugar. This paper will inform more people about how harmful sugar can be. Krekeler 2 1. What can sugar do to organs? Sugar can make organs fat because fructoseRead MorePersuasive Speech Outline Drink Water1632 Words   |  7 Pagesfish all need water to survive. Most of you probably prefer to drink coffee, soda, or other beverages opposed to water, but how many of you drink water on a regular basis? Today, Ill be talking about the importance of drinking water daily by looking at what water does for our bodies, the benefits that come with drinking water and a few methods to help you drink more. I myself am an avid H2O drinker. Its pretty much all I drink. Lets start by looking at how important water is and what it doesRead MoreWhat Are Aspartame? An Artificial Sweetener1330 Words   |  6 Pages3g/mol. The chemical formula for Aspartame is C14H18N2O5 Aspartame is soluble in water in small amounts at a time (However if people were going to use solute Aspartame to use in a beverage, a small amount would be used since it is 200x sweeter than sugar.) People born with phenylketonuria should avoid ingesting Aspartame because it can lead to mental illness because people with this illness lack the chemical to break it down. pH between 4,5 and 6,0 Aspartame is around 40% aspartic acid, 50% phenylalanineRead MoreHouse Of Representatives Member, Phil Roe, Introduced A1114 Words   |  5 PagesSpecial Supplemental Nutrition Program for Women, Infants and Children or WIC program (Roe, 2016). According to the United States Department of Agriculture (2016), there were 45,766,672 people participated in the Supplemental Nutrition Assistance Program in the 2015 fiscal year. This means that nearly forty-six million people will be affected by the passing of this act and would no longer be able to use SNAP to purchase sugary beverages, candy, or any other excluded items. Very few low income adults consume

Wednesday, May 13, 2020

Epic of Gilgamesh vs. Odyssey Thesis Proposal

The odyssey Homer translated by Robert Fitzgerald and Epic of Gilgamesh Translated by NK Sandars The overriding issue in the two epics is the interaction between heroism and immorality. In the two epics, the protagonists are portrayed to be hard working, courageous and brave. Contrarily to their moral character traits, they are portrayed to be immoral. In the translation of Homer’s Odyssey, the protagonist has been explicitly built by Robert as a real achiever in heroism context (Hexer Fitzgerald, p.113).   However, Odysseus is immoral and has no respect for himself and women in his community. Sandars translates Gilgamesh’s behavior as conflicting between heroism and evil. The two epics there is an emergence of wickedness and contempt among the heroes. Heroism and immorality are the common phenomena in the two epical scenarios. In the translation of the odyssey, Odysseus behavior is translated to be opportunistic. The aspect of pragmatism is evident among heroes and the bold. The applause that results amidst the members of the community when one achieves bravely can compel an individual to indulgence in malpractices like immorality. When Odysseus came home, he encounters a tremendous support. Odyesseus perceives the support believing that all women and girls are after him. The translation of The Epic of Gilgamesh, the protagonist is challenged by social factors like temptations that lead him into perversion. The community demands ethics from every member apart from the physical might. Gilgamesh is strong and capable of pursuing challenging tasks like winning wars and protecting the community. However, like any other person else, he experiences conflicts in the social set up attributed by immoral behaviors of promiscuity (Sandras, p. 347). The translations of the epics are applicable to the society today since they elaborate on the controversial issues in the community that entails both courteous and ill behaviors. Therefore, the appropriate thesis for this research is that, heroic acts are associated with temptations and opportunism that leads to immorality in the society. Work Cited Hexer R J Fitzgerald R. A guide to the Odyssey: a commentary on the English translation.   Ã‚  Ã‚   Michigan: Vintage Books, 2008 Sandras NK. The epic of Gilgamesh. New York: Penguin Books, 1972 Maurine K. The Epic of Gilgamesh. California: Stanford University Press. 1996 Jackson D. The epic of Gilgamesh. New York:   Bolchazy-Carducci. 1997 Harris J. The Epic of Gilgamesh. New York: John Harris. 2006 Marranca R. The Odyssey. Bangkok: Bangkok Books. 2007 Smoop J. The Odyssey: Shmoop Literature Texas: Shmoop University IncI. 2008

Wednesday, May 6, 2020

Outline of Mesopotamia and Ancient Egypt Free Essays

Introduction Throughout history, humans have been migrating in and out and settling in different areas of the region. Migrating and settling causes people to come together and spread their ideas to others which causes civilizations. Each civilization is created to be equal but separate in their own ways. We will write a custom essay sample on Outline of Mesopotamia and Ancient Egypt or any similar topic only for you Order Now They are all related to each other in different ways. They have shared similar beliefs, experiences and obstacles. They are both unique culturally, politically and socially. * Thesis: Two civilizations which are similar and different individually are Egypt and Mesopotamia. II. Differences * Geographical Differences 1. Egypt developed North and South hugging the banks of the Nile River Valley. * The Nile River systematically floods which flooded the surrounding banks and made the soil exceptionally rich. * Egypt bordered on the side of sea and dessert which was difficult to invade and conquer it. 2. Mesopotamia has the Tigris and Euphrates River, commonly referred to â€Å"Fertile Crescent. † * Mesopotamia was formed in between these two rivers. * When Mesopotamia has a flood, they are forced to supply their agricultural lands. Mesopotamia land was easily opened for attack. * Writing Differences 1. Egypt created Hieroglyphics which developed from pictographs to advanced letters. 2. Mesopotamia created cuneiforms which are wedged shaped characters * Political Differences 1. Egypt had a Pharaoh which was passed down from father to son that established a long lasting dynasty. * The Pharaoh was viewed as god-liked and has magical powers. 2. Mesopotam ia had a king but their king was usually deposed by invading forces due to the area’s poor defensive position. Social Differences 1. In Egypt females had more opportunities to rise in life 2. Mesopotamia had different classes of slaves but all were still treated as properties. * Cultural Differences 1. Egypt did not have a law system set at the time 2. Mesopotamia had the Hammurabi Code which were orders given to chaotic places * Egypt had a longer continuous civilization than Mesopotamia III. Similarities * They were both similar by being polytheistic, believing in more than one god * They both later moved to a sort of monarchy Both of their system led to the creation of strict social classes that usually included a class for priests, traders, farmers and laborers. * Egypt and Mesopotamia both created pyramid structures * These two civilizations both first developed advance systems of writing. * Egypt and Mesopotamia created calendars beginning with the sun’s or moon’s cycle * These two civilizations both used their main rivers for trades and access to a major source of freshwater. * They used their river valleys for water for fertile crops and both have floods. Both of these civilization has structures which organizes classes within groups IV. Conclusion * Restate thesis * Till this day, ancient Egypt and Mesopotamia are still known as a huge impact in history. * Brief summary of the importa nt similarities and differences * Why was the history of these two civilizations important? * What were some things that these civilization spread throughout and the result of it? * How are these two civilization related to today? * Analysis of this essay * End with a personal statement How to cite Outline of Mesopotamia and Ancient Egypt, Papers

Monday, May 4, 2020

Gamification Refers To Game Design Elementsâ€Myassignmenthelp.Com

Question: Discuss About The Gamification Refers To Game Design Elements? Answer: Introducation The word gamification refers to the game design elements and the principles of the game in a non-game context. It is used to identify the market requirement, psychology of the customers behind the desire and other factors come in to action related to the success of a game. Designers use it as a tool to understand the deliverables (Mora et al., 2015). The principle tool used by all is the MDA framework or Mechanics, Dynamics and Aesthetics framework. It enables us to understand a game from different angles. Game research, game criticism, game development and game design can be studied using this framework (Buttfield-Addison, Manning Nugent, 2016). The framework breaks down the game into three parts that are mechanics, dynamics and aesthetics that will be highlighted in the later part of the essay. A comparative analysis will be conducted in the essay using the MDA framework for gaining the desirable knowledge (Harms et al., 2014). The games that will be studied and compared are Monum ent Valley and Infinite Loop. These are two mobile based games available both in Android and IOS. A analytical study is put forward in the following part of the essay. Mechanics, Dynamics and Aesthetics of better known as the MDA is a used as a practical tool by the game designer. It requires investigating every piece separately as well as in respect to one another. It also contributes in formalizing the consumption of games by breaking them into distinct components. They are rules, systems and fun that are comparable with mechanics, dynamics and aesthetics accordingly. The tool has two way use as lens and as view as proposed by LeBlane in 2004, but can be linked together to get a proper understanding (Aleven et al., 2010). The first part of the tool is mechanics that can be compared with the verb of the game. These are the rules and codes that facilitates in structuring the game in the basic level. These are various behaviors, actions and control mechanism that are offered to the gamer with a game context. Mechanics works as the backbone of the gameplay dynamics with collaboration to the games content. Example can be drawn from the card games that includes shuffling, trick-taking and betting out of which, dynamics of bluffing might arrive. These components are to be adjusted in exact order to fine tune the games overall dynamics. Monopoly is created to maintain the flavor of the game such as adding mechanics to encourage the time pressure inorder to speed up the game. In relation to this, the payouts need to be increased for holding the gamers interest in the game (Kim, 2015). Second piece of MDA is the dynamics, which can be referred as the grammar of the game. Dynamics and mechanics are correlated with each other to provide the best outcome. The game components are defined on the basis of the dynamics. The best possible way of describing dynamic is the pattern of loop that develops the game components and game mechanics into a large sequence of play. It is used by the developers to create the aesthetic experience of the gamer. Various challenges are put forward to the gamers using components such as, multiplayer mode, time pressure. On the other hand, various encouragements are supplied throughout the game to contain its flavor for the gamer to move forward in the game and lead them to purchase game contents , earning game points are many more. The models are developed in such a fashion that it can avoid the common possible pitfall of the game at any means. The feedback mechanism helps to bring the flexibility needed for designing the dynamics of the gam e (Lounis, Pramatari Theotokis, 2014). Aesthetics are the final part of the puzzle that can facilitate in defining the models for the gameplay that again contributes in understanding the dynamics and mechanism. It describes the emotional responses of the game, like, fantasy, discovery, competition or narrative and many more. It can be presented as the compass of the game that is used to define the model for the gameplay Supportive adversarial are essential components of aesthetics that continuously provide feedback to the gamer and keep him updated about the games status to keep him motivated, without which, the players will suddenly lost their interest and the game will go dull. In the following part of the will contribute in analyzing these with respect to the smartphone games that are under study (Robson et al., 2015). Monument Valley The Monument Valley is a architectural puzzle game available both in IOS and Android platform in smartphones and tablets released in 2014. It is developed by the Studio Ustwo. The story of the game is based on a princess named Ida her dream of geometric designs and the player has to guide her through the game and avoiding the crow men in roaming around the puzzle and reach to the top of the monument. The goal of the game as stated is very clear as the player has to guide the princess that is the white figure in the game to the top of the monument without getting caught by the near similar black figures through the illusive and changing geometric designs. The isometric grid pattern has made the architecture looks impossible from the players point of view which can lead to a solution. For example, a bride or a walkway in the game may seem to be a dead end can lead to a new area with just a quick rotation of the map. It involves high manipulation of perspectives. The puzzles first hand impression on the player completely changes at the end the stage. All the levels of the game have low poly influence. It is mostly associated with moving entitles and have excellent graphical expression. The game mechanics is clearly visible in the game. The game is divided into 10 chapters and various stages in it that ultimately lead to the top of the monument. The game is not time bound or speed bound and gives player unlimited time to complete their actions. The in play screen has nothing but the character and the architecture. The player has to move various pieces of the architecture to move upwards of the architecture, but the character cant be touched. The player has to touch on the location to direct it (play.google.com, 2017; wordpress.com, 2017). Dynamics of the game reflects the travelling to different levels. The goal of the character in the game is to move upwards in the architecture. The scene completely changes on reaching the final part of the monument by different means. With no run time of in the game, the player gets unlimited time to think and take proper steps to move forward in the game. The game looks pretty good with low poly influence and the management of the designs. The background sound sets the appropriate mood for the game scenario. The tone sets perfect mood of the game. It involves a high level of thinking and requires skill to see through the illusion of the design as mentioned earlier. To support the flavor of the game, there are small surprises throughout the game. The overall game provides the player a mixture of happy feelings, but the tune sometime reflects a sad emotion. It also includes the survival factor into play with detailing the crow men in the game (Bergstrm, Bjrk Lundgren, 2010). Infinite Loop The game infinity Loop is considered to be the most trending in the year 2017. The genre of the game is puzzle which provided the player a supply of unlimited level to work upon. The game has two modes that are normal mode and the dark mode. The normal mode asks the player to connect all the lines and the corners to make a perfect connection without leaving any of the parts open. Whereas, the dark mode wants the gamer to disconnect all the connected line and no single line should be connected to any of the parts. There is another part of the game that allows the player to create their own puzzle and to play puzzles created by other players around the globe. The game is based on a two dimensional board with various background colors available. The details make the game simple and attractive at the same time with rich graphical work. The developers claim the goal of Infinity Loop is to allow the player to release their stress and think in a sound mind. There is only two rules in the ga me that is stated earlier, that is to connect all the loops in normal mode and establish a proper connection. On the other hand, the player has to separate all the lines from one another in the dark mode. The gameplay requires the player to touch the lines to rotate them. Every single touch allows the player to rotate the line 90 in clockwise direction. In game is not supported by any storyline and provides the player to complete endless levels with different difficulties in hand. Moreover, the game is not bounded by time, and gives the player an infinite time to place his moves that sometimes makes the game a kind of boring. Also there are no secrets hidden in the game. No strategic plan is visible in the game, other than the developers goal to make its customers feel relaxed. The skills that are required from the player is to identify the pattern which will connect all the loose ends of the pipe lines. The gamer has to tap on their touch screen to perform the action (play.google.c om, 2017). The overall dynamics of the game is pretty dull. Matching the loops is the only task that the game offers to the player with sequential increase in the difficulty level. A large coded database is put in the game that offers infinite possible problems. But the problem lies with the difficulty level that is restricted to a particular level that makes the game a bit dull for the player to carry on playing. It can serve the goal set by the developers if it is used in a specific time gap. On the aesthetic part of the analysis, it can be said that the game has a simple two dimensional appearance, with minimal chance to explore around the screen. The background music of the game is soothing which helps the player to clear their mind and direct their thinking to a single direction in solving the puzzle. There is no event that occurs in the game that can be highlighted. Moreover, the game is based on simple platform with simple technological complications which simplifies the overall technological issues for the player. The game has direct psychological impression on the player as it gives the player a chance to release the pressure and tension. Other than this, the game has no other implication (Zichermann Cunningham, 2011). The conclusion can be drawn from the above discussion that the analysis tool used to study the above mentioned games provides support in formal, iterative approach to design and tuning. The analytical model proves its importance for both the developers and customers for better understanding of the game. Dynamic behavior of the games system can be conceptualized from the Study conducted with the help of MDA model. It can be stated that the game monument Valley has greater potential in attracting the users and keep them involved for greater time period where the Infinity Loop lacks. Monument Valley shows much greater dynamic value in comparison to the second game. Though both the games are classified under the same genre as puzzle, both has significant difference in between References Aleven, V., Myers, E., Easterday, M., Ogan, A. (2010, April). Toward a framework for the analysis and design of educational games. InDigital Game and Intelligent Toy Enhanced Learning (DIGITEL), 2010 Third IEEE International Conference on(pp. 69-76). IEEE. Bergstrm, K., Bjrk, S., Lundgren, S. (2010, October). Exploring aesthetical gameplay design patterns: camaraderie in four games. InProceedings of the 14th International Academic MindTrek Conference: Envisioning Future Financial Environments(pp. 17-24). ACM. Buttfield-Addison, P., Manning, J., Nugent, T. (2016, March). A better recipe for game jams: using the Mechanics Dynamics Aesthetics framework for planning. InProceedings of the International Conference on Game Jams, Hackathons, and Game Creation Events(pp. 30-33). ACM. Harms, J., Wimmer, C., Kappel, K., Grechenig, T. (2014, October). Gamification of online surveys: conceptual foundations and a design process based on the MDA framework. InProceedings of the 8th Nordic conference on human-computer interaction: Fun, fast, foundational(pp. 565-568). ACM. Kim, B. (2015). Game mechanics, dynamics, and aesthetics.Library Technology Reports,51(2), 17. Lounis, S., Pramatari, K., Theotokis, A. (2014). Gamification is all about fun: The role of incentive type and community collaboration. Mora, A., Riera, D., Gonzalez, C., Arnedo-Moreno, J. (2015, September). A literature review of gamification design frameworks. InGames and virtual worlds for serious applications (VS-Games), 2015 7th international conference on(pp. 1-8). IEEE. play.google.com. (2017). monument valley. Retrieved 27 August 2017, from https://play.google.com/store/apps/details?id=com.ustwo.monumentvalleyhl=en play.google.com (2017). Infinity Loops. Retrieved 27 August 2017, fromAnswer: https://play.google.com/store/apps/details?id=com.balysv.loophl=en Robson, K., Plangger, K., Kietzmann, J. H., McCarthy, I., Pitt, L. (2015). Is it all a game? Understanding the principles of gamification.Business Horizons,58(4), 411-420. wordpress.com. (2017). Game Analysis. Retrieved 27 August 2017, from https://sophantsang.wordpress.com/2016/03/24/game-analysis-2-monument-valley/ Zichermann, G., Cunningham, C. (2011).Gamification by design: Implementing game mechanics in web and mobile apps. " O'Reilly Media, Inc.".